Set to be one of the biggest role-playing games of all time, CD Projekt Red has a lot of hype surrounding their new endeavor. Adapted from the table top role-playing game “Cyberpunk 2020“, “Cyberpunk 2077” takes place 57 years later in the dystopian Night City, California.
CD Projekt Red has done a great job hiding any and all information about the game as to build up hype. Many people are excited about this game and believe it will be this generations version of “Skyrim“, but on a bigger and grander scale.
Although a release date has not been announced for 2077 yet, CD Projekt Red has announced they will be releasing new information on the game at E3 2019. One thing already announced is that there will also be gameplay shown for the game, unlike last year where all that was shown was a cinematic trailer. The gameplay will not be playable though, as to still keep this game rather secret, I assume.
But, here is what we know so far. The game will be first person with players taking control of V, a mercenary. Players will have control over customizing V and choosing their hair, sex, face, body type, body modifications, background and clothing. The clothing will play an interesting part of the game, with it altering how your interactions with some people and factions goes based on what you’re wearing. NPC’s will play a large role in the game, with your interactions and dialogue options either helping or hindering you through the game, also giving the oppurtunity for romantic and sexual relationships, not unlike the Witcher game series. There are character classes that can be chosen for V, those being: NetRunner (which helps with hacking), Techie (focuses mainly on machinery), and Solo (combat), along with potentially a couple more.
Depending on your “cyberware implants”, these may/will change the way you play the game. With examples like arm blades, not unlike “Deus Ex: Human Revolution“, allowing you to climb walls and deal stronger and deadlier melee attacks. The game also allows for customizable weapons. With three main weapon types: Power (standard), Tech (which penetrate walls and enemies), and Smart (with homing bullets), these will deal four types of damage that can be inflicted upon your enemies. The four types of damage are physical, thermal, EMP, and chemical. You can use these damage types to exploit weaknesses in your enemies, which can be identified through a bionic eye implant.
Another interesting feature the game has, is its vehicles. V needs to get around a city made up of six regions, she can’t be going on foot everywhere. So, welcome the autonomous cars that allow you to focus on combat while your car drives itself (warning pedestrians can/will be run over if in the way), each fully customizable. The game also takes into play the NPC’s. Some NPC’s in the game won’t be able to speak English, but don’t worry, there are translator implants you can buy for their specific language that allow you to understand what they are saying. NPC’s actions and schedules will be affected by a day and night system as well as a fully functional weather system. You can get out of bad weather by going to apartments that you have bought. At apartments you can store and fetch weapons, change your clothes, use a computer, or even bring back potential sexual partners.
The game has so much that it sounds like they could never pull it off. Yet, with 400 people working on the game, a number far exceeding “The Witcher 3: Wild Hunt“, it does make sense. Also, with CD Projekt Red leading the charge and with the help of Digital Scapes, there is hope that it will all come to light. If it does, this could be the biggest and best game not only of the year, but potentially ever.