Jake’s Take: Video Game Awards 2018: Biggest Announcement ‘The Outer Worlds’

Obsidian’s Middle Finger To Bethesda?

A new game has entered the battle.  Game developers Obsidian are back at it again, with a new first-person science fiction role-playing game called “The Outer Worlds”.  Announced at the Game Awards 2018, this game has taken the world by storm, with everyone wondering what crazy adventures they can get up to in the near future.

Although we may have only gotten about a 2 minute  trailer, this game seems to hold all the things we loved about the Obsidians games they previously worked on such as “Fallout: New Vegas”, and providing the fan base that they are missing from Bethesda’s most recent titles.  For those who do not know, Obsidian previously worked on, and created the Fallout games up until the fourth entry of the project where Bethesda took full creative control.  This left a poor taste in the mouths of fans of the Fallout series during the fourth game, because it lacked the creativity and charm that Obsidian put into their titles such as Fallout: New Vegas, which is arguably the best game in the entire series.  Knowing that Bethesda is losing the faith from a decent majority of their fans with the recent “Fallout 76” game, Obsidian decided to fire back at them providing the fan base an entirely new game called “The Outer Worlds”, which seems to have what Bethesda’s most recent games have been lacking.

Obsidian has never been known for their good relationships with publishers in the past, yet Bethesda always seemed like a different story, taking away one of the most famous role-playing game series of all time from its parents and creators (Obsidian); so, in retaliation we see the point in the trailer that they mention they are the original creators of the Fallout series.  Yet, these are not the only points we see them taking a stab at Bethesda.  All the game-play in the trailer is framed in a way is very reminiscent to that of Bethesda’s trailers, such as Fallout 76.  Obsidian, also made a mention that you should not stop being you, indicating that you play the game however you wish, which I took as another stab at the criticism of how there was very minimal to no role-play element in Bethesda’s Fallout 4, other than choosing your build for the main character.

In conclusion, I am looking forward to the launch date of this game in 2019, and will write a very in-depth review of the game when it is finally released.  I am hoping it does provide me with all the minor touches and roleplay mechanics that Bethesda’s most recent titles have been seeming to slack on as of late.